![]() The nightmare sequences kind of drag after a while, with repetition settling in, leading more to annoyance than fear. I’ll say it up front- this game is not very scary. So having the game signal to the player “hey, shit’s about to get spooky,” would undermine the terror the series is known for. After all, horror works best when you don’t know what’s coming next. Additionally, they would be the only time that Harry Mason would ever be in any danger. The nightmare sections from previous games would return, but instead of the creepy, rustic theme, they would now freeze the world over in a very literal sense. ![]() Imagine people’s surprise when Team Silent announced that the game would be what we now refer to as a Walking Simulator. It’s classic stuff, and at least the second and third games hold up relatively well today (I’ve only seen bits of the first and fourth). Your character runs in clunky fashion, combat is awkward, and you run around semi linear levels solving puzzles and fighting off some of the most bizarre and memorable monsters in gaming. The original Silent Hill games are as old school as survival horror gets. Running From Your Problems The game introduced chase sequences, to mixed results. If you haven’t played it, it’s worth tracking down in some form and shouldn’t take long to get through, clocking in at about 5- 6 hours for an initial play through. Let’s take a look back shall we?īefore I go any further, I’m going to be talking full spoilers for the game. Silent Hill: Shattered Memories was in many ways ahead of its time, and stands as a moving supernaturally themed drama when taken as its own piece of work. Many purists hated it, but I’m here to tell you otherwise. Silent Hill: Shattered Memories took characters, locations, and certain gameplay ideas and reworked them into something entirely separate from the rest of the series. Rather than a brand new entry in the original canon, they instead made a completely reimagined version of the first game. With the Wii sky rocketing in popularity, they came back to make one last game in the series, and many were apprehensive about it. After the fourth game though, Konami started to outsource their games and Team Silent was all but gone, until 2009. ![]() Intro/Rant: I'm not trying to make you hate this game.Few horror series are as revered as Silent Hill, and with good reason- the original few games tell unique, interesting stories and give the player a sense of unease and dread that few imitators can recreate. Here's the introductory movie which plays when you idle for too long on the start screen of the game. The Blind Run was a "terrible dad" run, and the Good Run is a "start off a sex-crazed jerk to get a certain character, then try undo it and see if we can get a good guy ending" run. As a result of it being a blind-run, I didn't know when to cut off the episodes, so the blind run and good run episodes will not be "synced" in regards to game progress. So I made a good LP too, which shows off as much as possible within reason/sanity and is recorded like someone who actually knows what they're doing. So, along with cruddy audio and pretty damn irritating commentary due to being an excited little sperg to play this game, it made for a heinously ugly, shitty LP. And I recorded it in a most impressively awful way. It's a choose-your-own-adventure story except the story isn't… actually… really… "affected" at all by your choices, just the ending. K, who I assume has been hired to help us overcome our addiction to prank-calling. Well, rather, we're in therapy, recounting the story to our douchebag doctor, Dr. The game follows Harry Mason, writer and professional funny-face maker, as he struggles to search for his missing daughter in Silent Hill while being endlessly distracted by shiny objects, things that make a lot of noise, and his irrational urge to prank call every phone number he sees. The advertising for the game emphasized the horror (amplified by the lack of combat) and the story which was (seemingly) very strongly influenced by "psychological factors" which the game takes into account while you play. It was released on December 9th, 2009 for the Wii, PS2 and PSP. Silent Hill: Shattered Memories (which shall henceforth be called "ShatMemz") is a horror-themed adventure game "survival horror" video game and is a reimagining of the first game in the Silent Hill series. Chip: "I feel like I'm looking at a promotional poster for a Harry Potter movie."
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